*Z@$2B0EBYu<$ZNoneTeamModifyVehiclePads vanilla_b1 GameplayvanillaEngineCoreEnableDegrappleShieldPassive Grappler PackShieldDegrappleProjectileGrapplerReelRate GrapplerAmmo shieldActivesetSwitchedOn PreBeginPlayMutateSpawnCombatRoleClasssimulatedAttachbCanBeDamagedSystemHealth Movement ReplaceActor CollisionPostTakeDamage LightColorForceKarma Lighting GrapplerRPSiCjProcessedText ScriptTextMutator DamageTypePawnActorRoleClassprojectileFactor Momentum HitLocationDamageTouchLocationEventInstigatorOtherPackage TextBufferObject FunctionVectorStruct StrPropertyStructPropertyArrayPropertyClassPropertyObjectPropertyFloatProperty BoolProperty IntProperty ReturnValueVehicleWeapon CharacterprojectileClassroundsPerSecond quantity typeClass RoleData ShieldPackQuantityWeapon TeamInfoactiveFractionDamageBlockedpassiveFractionDamageBlocked armorClass reelInDelayArmor CombatRoleVehicleSpawnPointGrapplerProjectileAllowedWeaponscombatRoleDataEquipmentClassesWeaponGrapplerEnableVehicles vehiclePad$! @#  a]mIr9Kr8{ bCanBeDamaged = true Health = 25.000000 -..\vanilla_b1\Classes\DegrappleProjectile.uc$A@@@ @@@ B  9?%a j/a0 10w* -10/a0 gfw* -a10 ")%7% 76r66 66 1 .%a/! 9- . R. .. a/! .. "6 2ј1oKԛiGiGiGiGKԛ%%|\7|\7+ׅi|\7+ׅi|\7+ׅi)+&mIr9Krl{ EnableDegrapple = true EnableVehicles = false GrapplerAmmo = 5 GrapplerReelRate = 0.5 GrapplerRPS = 1.0 ShieldActive = 0.500000 ShieldPassive = 0.1000000 !..\vanilla_b1\Classes\vanilla.uc" $?$?$? $=a''' @"class vanilla extends Gameplay.Mutator config(vanilla);    L class DegrappleProjectile extends Gameplay.GrapplerProjectile; @  222*K*** *P*<*=*(*5*I*Q*S*C*4*%:U*3*B*R*%*9*A:T;N;)7H*?7657J5*>55;D2V5;G*8*W?F*'*;=O=E*&=L=M1M k"H!eACYa.X\ y lVB _ |  Y!-v!,T"&r"+Q# n#0K$/i$1G%e% OB&tQ'_E)fd,A J/ :K9#4W"E:0\\ #4c L]@of$4Lg $4dg@|g