*@[;A0 =!cOEJ?7[Nonetvbp_b4Core GameplaySystemAcronymPersonalMessageClass DescriptionpersonalMessageawardDescriptionstylePointsPerStat awardStat registerStatTeam StatBonus TeamRabbitdamageTypeClassInitComponentEngine AddComponentextendedStatClass CollisionKarmaForce LightingnextEquipmentbackstabStatClassheadShotStatClassobjectDamageStatClass minDamageplayerDamageStatClass LightColor MovementName PackIndexSkin GameTypeminTargetSpeed armorIndex WeaponIndex AllocateclearCarryables GetIndex PlayerOwnerdefensePointsPerStat SaveLoadouts setIndex StatPenaltyminTargetAltitude replaceStrattemptPickupVerifyRotation DropVertical GameClasses getDriverReceiveLocalizedMessageConstruct_Void ApplyDamagemaxTargetSpeed setZoomedregisterStatsAllpackPitchAndYawpostTeamScoredGetSelectedLoadoutAddItem MaxDistance PackAllowedremoveEquipmentSelectLoadoutRemoveFromGameRemoveBindingsWeaponAllowedUpdateLoadout weaponNameModifyDefaultPlayerClassName minDistance QuickInv GetLoadoutsDropped weaponClass PlayerMove PreBeginPlayObject GameNameGameDescriptionmenuModifyVehiclePads CrazyFlagBackstabbingBettie TribesGuiOnLoadoutClick getKeyCodeInternalOnShowOnPlayerDamageInternalOnKeyEventGetTextEnableBoundaryIdledoubleHeld GetAltitude SetWeaponanalogueToDigital DauntingGrabdigitalToAnalogueValidateWeaponClassGetRotationAngle newEquipmentTribesProcessMove GetSpeedgetTeamDamagePercentage DynamoGrab GoodAirGrab HugeAirGrabSlightAirGrabTribesMoveAutonomous setChargednewPack validCarrierPostTakeDamageisFriendlyRook SpeedyGrabGetViewRotationremoveTempInvincibilityTopOfTheWorldBroadcastLocalizedGetControllerTeamonCharacterPassedThroughsetSwitchedOn GetString ScoreKillapplyPickupDelayClearClamberingGrabBuildAlluringReversalRavishingReversalOnOKButtonClick SexyReversal CloseAllOnArmorChange RabidRabbitGigaBuildSaveWindowBuildLoadoutWindowBuildPackWindowBuildArmorWindowBuildLoadoutMenuBuildCharacterWindowBuildBackground EquipClientUpdateCustomModelRequestLoadout UpdateBindsKiloMegaGetLastLoadoutSaveLastLoadoutTera Quadruple QuintupleTripleGoGoGadgetGrabNaturalNothingLeftToProve SuperNaturalUserunifiedSetPositionunifiedSetVelocity UnNaturalInterceptionBonusTurnoverBonus FlagReturnDisableWallhackcleanup FindMapBaseFriendlyFlaggerKill Interception OutOfBoundsDestroyRabbitFlag TeammateKill BeginStatevanillaHitWallTimerDestroyFlagStandsModifyVehicleSpawnPointsModifySensors ModifyPlayerControllerClassNameColorModifyMapListTypeModifyCatapultsDestroyTurretBasesDestroyTerritoriesDestroyInventoryPlatformsDestroyEquipmentSpawns AllExceptQuickInvConfigClass ReverseBindsCrazyFlagDroppedSkinsSpawnCrazyFlagNumberLoadouts CrazyFlagsAddQuickInvBindAddRequestLoadoutBindsaddDefaultObjectivesbaseDeviceRepairStatsrounds packNamebaseDeviceDestroyStatsextendedProjectileDamageStats PackShield hudClassesTurretBaseBloodEagledegreesrapherMapListmetersGUIanticsCharacteranticsCharacterController KeyBinderModeLTModeSTprojectileDamageStats QuickInvLT teamKillStatModeSTRoundInfoSetText STCharacterBroadcastManagerExpandedStatTrackerModeTR MPCrazyFlagMPTeamRabbitFlag RadarInfoTRTeamRabbitGameMessage TRCharacterTRFlagThrower VectorMathTRStatEatDiscMotherFuckerMAMAPlus MASupreme FlagReturnedPenaltyReturnedBurned HotPotatoHotPotatoWarningHotFlagLoadoutSelected leRaphre ChainPlus ChainSupremeFlippinFastFlaggerFragFurryFlaggerFrag HareHelper killStatOMG SweetKill BlindTossUseCustomModel LoveToss LogLocationAllowedCombatRolesNumberWeaponsInverseMarioDenialInverseMarioGrab MarioDenial MarioGrabScavengerGrabLoadoutHistoryQuickInvLoadoutQuickInvWeaponsQuickInvPacksCombatRoleNameQuickInvCombatRolesQuickInvCharacterControllerQuickInvGameMessage QuickInvGUIDegrappleProjectile IndividualQuickInvGUIClassEnableQuickInvFlagReturnTime rulesDelaybaseDeviceExclusionListminimumClientsForRecordsrepeatedGrabRestrictionpotatoTimeLimitpotatoWarningStatsallowedMPActorListmeshWhileCarriedsecondaryMessageClassbAlwaysMarkedkphDropHealthroundInfoClassgetBackDamageModifiergetHeadDamageModifierdoesPositionDamageGameMessageClassweapons GrapplerdefaultLoadout PostLoginHome shieldActiveBroadcastLocalizedTeam packClass AllowedPackscombatRoleClassAllowedWeapons IsPageActiveGetKeyFromBindingShieldPassiveunifiedAddImpulsecountdownDurationTurretBaseImperialTurretBasePhoenixwakecalculateExtentsbCanBeDamaged Elasticity releaseFirecarriedObjectClassbCanBeGrappledInFieldcarriedAnimation ReplaceActorconstruct_NameName GetNextMapbIsWeaponType DriverLeaveselfPickupTimeoutPlayHitGetKillerController IsFriendly InGodModeLineOfSightToNotifyTakeHit EncompassesisAliveChunkUp DrawColor KickPlayer OpenMenuequipSetViewRotation CheckBobDied CheckScoredispatchMessagepickup InitializeClientMessage DrawTypeCollisionHeightbHiddenCollisionRadiusprimaryFriendlyObjectiveDescprimaryEnemyObjectiveDescisSinglePlayerprimaryNeutralObjectiveDesc idleAnimCharacterMovement getMaxAmmo neutralColorGetPitchAngle respawnDelayserverVehicleTurretMoveUULVLtribesServerDrive scoreTeamradarInfoClass MatCoordsTribesServerMove isEligible setJetpackstopHealthInjectionhealthInjectionVclientSetSkinPreferenceTribesPlayerDriving tickGrapplerhudIcon OnHitObjecthudIconCoords isZoomed isInCutsceneonCarrierDeathPlayerVehicleTurretingonDropTimerExpiredLocked onPickedUpCalculateHitPosition setArmsMesh getStatDatalocalizedName getMountEnableDegrappleTribesReplicateMovegetProjectileDamageStatPlayDeathSound newGrenades StaticMesh GrapplerAmmoMesh dynamicTurretRotationProcessinggetMeshForRolegetJetpackForRolegetArmsMeshForRolepickupCarryableTribesStateServerMovegetHealthKitClassserializeStatserverSetSkin onDropped clearCarrierGrapplerReelRateisWeaponAllowedtribesProcessDrivePlayerTurretingallowObjectAtLoadsetMoveRotationallowMPActorAtLoadsimulatedAttachPostBeginPlay PlayerTickTickBumpgenerateAISpeechEventspersonalShieldActive GrapplerRPSnumHealthKitsCarried setCarrierPlayHurtSoundallowBaseDeviceAtLoadregisterDamageTypeStats OnHeadShotregisterBaseDeviceStatsgetOccupantPositionIndex startPlayerplayerMoveProcessingmaxHealthKitsawardBaseDeviceAreaStats OnBackstabMutateSpawnCombatRoleClassnotifyPlayerKillListenersQuickInvConfig scoreTimerpointsPerTimeSliceshuffleScoreDifferencebonusFlagTimeout minFlagMoveupdateTimeSliceteamTimeLimitpotatoDamagePercentFrame04 GUITribesOwnerBaseIndexOtherpDelta NewLocation NewRotationNewMeshKills bHasFlagGUIController DeltaTimeEventInstigator HitNormalTouchLocationDamage HitLocation MomentumprojectileFactorOldRotOptionalObject Distance Related1 Related2ski newVelocityValue PlayerNameScore CurrentMapMapNumPRIstat PlatformControllerListGamePauserSupportedModes TimeSeconds EInputAction EInputKey bVisible bAlreadyDead actualDamageAmountTearOffMomentumSenderOptionalStringjetpack bJetpackbSkibJumpnextControllerenergy bIsFemale InstigatedByKiller aForwardaTurnaStrafeaLookUp ZoomLevelCurrentTimeStampLastUpdateTimeServerTimeStamp TimeMargin ClientLocView clientErrViewRotLocDiff ViewPitchViewYaw GameClass ViewRotation NewPlayerTargetGameRulesModifiers MaxLives MapListTypeDefaultPlayerClassNamex1y1History AccumulatornewVelNewRotspeedAccessControlPlayerControllerClassNameMaps LocalMessage GameRulesRemovableStaticMesh SavedMoveMaxResponseTimeSinglePlayerCharacterPCgetStartPositiongetEndPositiongetAccumulator TakeDamageGetMeshOrigin LinkMesh MessageClassCurrentNetSpeedJump TimeStampPhysics BroadcastKeyLabel NewStateAngletSAC Location Rotation Velocity NormalizeDynamicLoadObjectStaticSaveConfig ScriptTextProcessedTextXYZ ReturnValueijModeL VerticesWall LevelInfo GameInfoHUDPlayerReplicationInfo LevelSummary ControllerPlayerControllerMutator DamageTypeMapListBaseGUIController InteractionsInteractionMasterLevelShader SkeletalMesh TerrainInfoPawnPlayerBoundaryVolumeMovementObjectVolumeCountActorYawRollPitchTextureRoleTagSpawnOuterClassPackageSwitchRot TextBufferEnum FunctionStateRotatorVectorStruct StrPropertyStructPropertyArrayPropertyClassPropertyDelegateProperty NamePropertyObjectPropertyFloatProperty BoolProperty IntProperty BytePropertyextendedProjectileDamageStatQuantityWeaponInventoryStationCombatRoleInventoryStationPackInventoryStationWeaponInventoryStationGrenadeshealthModifierdifficultyModsplayerHealthMultiplierRook bCanBeSensed healRateHealthFractionPerSecondPlayerCharacterControllerprojectileDamageStatDifficultyDatadroppedPhysics RoleDataTribesReplicationInfo ShieldPackRagdoll typeClass quantityPackMultiplayerGameInfo TeamInfoVehicleMountedTurretInventoryStationPlatformLoadoutTribesGameMessageMessageDroppedGameObjectCharacterMotorMotorMPActor StatDataMPFlagCapturePoint MPRabbitFlag MPTerritoryMovementCollisionDamageTypeMovementCrushingDamageTypeStatSerializer ExtendedStatGrapplerProjectileProjectileDamageTypeSingleplayerGameInfo RoundInfo RoundData ModeInfo CampaignInfoTribesGUIControllerBaseTribesGUIConfig KeyBindings ammoCountInventoryStationAccessroundsPerSecond ConsumableEquipmentSpawnPoint CombatRoleMultiplayerCharacterClientSideCharacter reelInDelayArmorAnimationChannel Equipment logLevelprojectileClassinheritedVelocityFactor MPCarryabledriverMinimumPitchdriverMaximumPitchselectedDifficultymovementKnockbackScale armorClassbApplyHealthFilterenergyMaximum armsMeshTurret grenadeClassdecodeImportantDatadecodeViewYawdecodeViewPitch CharacteractiveFractionDamageBlockedglobalLogLevelthrustmaxCarriedWeaponsWeapon grenadesbDispenseGrenadesInventoryStationLoadoutCheckSpeedHack&DynamicTurretRotationProcessingOutputClientAdjustment StatTrackerposXposY OffenseScore DefenseScore StyleScoreEDirectionTypebZoomEDigitalAxisInputdebugLogLevelEndLocPendingAdjustmentclientSideCharzoomedMouseScaleworldSpaceNoRollRotationvehicleSpaceRotation armorEnabledhealthKitClassnumHealthKitsworkPackClassworkWeaponClass newWeaponworkEquipmentoriginalOriginoriginalHeightoriginalLocationtemporaryHealthnewCombatRoleClass moveRotation minimumPitch maximumPitchyawConstrainedyawPositiveDirection yawStart yawRangeselectedLoadout loadoutIndex loadouts userSkinactiveWeaponSlotpercentageHealth currentUser SensorTowerVehicleincYaw incPitch startLocCompressedImportantTimeDeltaImportantMoveDatadigitalForwarddigitalStrafeImportantTimeStampanalogueForwardanalogueStrafeimportantStrafeimportantForwardimportantDeltaimportantJump importantSkiimportantThrustimportantPitch importantYaw zoomScaledrivenVehiclemountpositiveDamageAmountminimumTeamDamageHealthhpShieldEClientPainTypegrapplerCharacters ownerVehicleshieldFractionDamageBlockedStandbDisableJettingbDisableSkiingcarryableReference HeadHeightfallbackWeapon altWeaponbHiddenVehicleOccupantbTempInvincible HitPosition"vehicleTeamCrushingDamageModifiermovementOldVelocitymovementHorizontalSpeedbTearOffLocationValidTearOffLocation CatapultAnimationChannelIndex HandGrenadeMPGameObjectsbdlastOccupantTeam attackerRookpersonalShieldoffensePointsPerStat BaseDeviceflameDamagePerSecondsdhealthMaximumCommandCategoryCommandStringLocalizedCommandString PrimaryBindsSecondaryBinds bActiveInputTRItrackerbv__OnShow__DelegatecarrierKillStatcarrier lastCarriercarrierController timePickedUp bHotPotato bWasDroppedignoreLastCarrierCheck startIdx bSupported territory__OnChange__Delegate__OnClick__Delegate__OnKeyEvent__DelegateMyOwnerImagebConvertSpacesval statClass suicideStat ImageStyle deathStatImageRenderStylerawDamageStathighestSpeedStatvehicleKillStatvehicleTeamKillStatbMouseOverSound GUIPanel GUILabel killerTRI otherTRIpds GUIComboBoxlastAwardTimestampstatSerializerscombatRoleDataonlyDamagedByTeamCurrentCampaign GuiConfig GUIButtonGUITextComponent LightArmourMPTabsMercuryEquipmentClassesProjectileDamageTypeRocketPodProjectileDamageTypeMortar$ProjectileDamageTypeGrenadeLauncherProjectileDamageTypeChaingunProjectileDamageTypeBurnerProjectileDamageTypeBucklerProjectileDamageTypeBlasterProjectileDamageTypeDefaultWeaponSpinfusorProjectileDamageTypeSpinfusorWeaponChaingunWeaponGrapplerWeaponGrenadeLauncherbAcceptsInput PackEnergyCombatRoleLightbCaptureMouseBaseObjectClassessensorRadarInfoFlagBaseEmergency GUIImage CaptureStandModeCTF FlagThrowerMPSecondaryFlagMessagesBaseDeployableSpawnBaseInventoryStation BaseTurret StatClasses RoundData0StatDamageSpinfusorStatDamageBurnerStatDamageChaingunStatDamageGrenadeLauncherStatDamageBucklerStatDamageRocketPodStatDamageMortarStatDamageBlasterMPPersonalStatMessageDefaultBasePowerSource BaseResupply StyleName GUIEditBox GUIComponentKeyChangeMessageNoBindKeyChangeMessageTribesGuiPageNextSkinButtonLoadoutButton OKButtonWinLeftWinTop WinWidth WinHeightCaptionOutputFlag bInitialized PrimaryTempSecondaryTemp DropTimerlastCarrierControllerTouchInterceptSequenceBonus FlagSpeed FlagLocationlastControllerCombinedSpeed DegreeToFlag AltitudecfcountcfrandxrandyQICCFlagDestroyed FlagOwnerFlagTag FlagRotationTRFlagMapBaseterrain mapTerraingadget LastRotation LastLoadoutLastLoadoutName GameLoadoutDefaultLength QuickInvKey bCustomModel ConfigClass BackgroundCharacterWindowPrevSkinButton ArmorWindow PackWindowLoadoutWindow SaveWindowCharacterRender ArmorLabel PackLabel LoadoutLabel SaveLabel ArmorCombo PackCombo WeaponCombo SaveNameUU meters_FloatRUUdegrees_Float kph_FloatEnableVehiclespassiveFractionDamageBlockedVehicleSpawnPoint vehiclePad trflagshaderd qD 2~y{x+WCa*..\tvbp_b4\Classes\ModeTR\Stats\TRStat.ucFL E FR ͊ 0+׭+ׅi+ׅi+׭+ׅi+ׅiM^-{ NumberLoadouts = 9 NumberWeapons = 3 ...\tvbp_b4\Classes\QuickInv\QuickInvConfig.ucK" K"=I@~ I YN 6 cwC!Jd8"3"3"3Vt^"Vt͊"3͊͊"3͊"3͊͊"3"3͊͊"3͊"3͊͊"3"3"3"3VtwC!^"^"^"^"^"^"^"^"^"wC!ooooooowC!VtVtVtVtVtVtVtwC!^"^"^"^"^"^"^"͊wC!^"^"^"^"^"^"^"^"^"wC!ooooooowC!"3"3"3"3"3wC!^"^"^"^"^"^"^"^"^"wC!ooooooowC!"3"3"3"3"3wC!^"^"^"^"^"^"^"^"^"wC!ooooooowC!"3"3"3"3"3͊"3͊͊"3͊wC!^"^"^"^"^"^"^"^"wC!^"^"^"^"^"^"^"^"^"wC!5؀5؀5؀5؀5؀wC!^"^"^"^"^"^"^"wC!^"^"^"^"^"^"^"wC!]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C>>tɅD8͊tɅT Z[ZVSVSVS^tT+..\tvbp_b4\Classes\QuickInv\QuickInvGUI.uc SkU B.Y6`De:t|\_p|\|\_p8lc|\|\|\sq_psq|\sq_pbf|\|\_p8lc_p8lcޑq|\B8B8B8B8B8B8_pe1_p7 \M"ZL"K"J"I"H"G"b"a"_" ^" qas[mdr`dmjgfiej[F\EON_wFgpizwhhH{KI}stqlro}ylekfcvbr`uasXeFHZ|v$BB$XCw$Bx$ BQ$@G$L=OgKbJSISS]Flagk] Defend your team's rabbit flagl]Get the enemy rabbit flagn]Get the flag and keep itobhi{AgZ\I)j$Bh$BKqebm|M ^ Wb 9:9:$9:9:$06h|QPtɅD8tɅD8wC!tɅD8wC!wz\LMwz\Lrowz\Lro|\i|\|\+|\|\|\|\]}|\|\|\|\EH+׆|\|\|\|\|\|\+ׅi|\0uE|\|\|\_p3!_c|\e1wz\LXP|\|\|\|\7|\|\|\7|\|\7|\|\|\|\|\]}|\+ׅi+׆|\F6y|\F6y|\F6y|\|\~g |\~g |\|\|\]}|\|\|\|\EH|\|\i|\i|\|\|\F6y|\חӆ|\|\|\|\|\|\|\|\|\|\|\|\|\tɅD8͊tɅT ͊9$~9$~9$~:9$~9$~9$~͊:߅͊͊͊͊|\g^f-;..\tvbp_b4\Classes\QuickInv\QuickInvCharacterController.ucTf(@] |@Z@V j@N ;@` "|@@x @@z @ x jO B.Y6B8De:B8B8Z.o)..\tvbp_b4\Classes\ModeTR\MPCrazyFlag.uc!@L M `r 6D8W)+ǡ*_pT _pT Ysh_pT s|SSSSd`VpsX5 ^~\.oN { Acronym = "ST" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseEmergency' baseDeviceExclusionList(2) = Class'BaseObjectClasses.BaseInventoryStation' baseDeviceExclusionList(3) = Class'BaseObjectClasses.BasePowerSource' baseDeviceExclusionList(4) = Class'BaseObjectClasses.BaseResupply' baseDeviceExclusionList(5) = Class'BaseObjectClasses.BaseTurret' GameDescription = "ST BETA 1" GameName = "ST" roundInfoClass=Class'ModeSTRoundInfo' baseDeviceDestroyStats = () baseDeviceRepairStats = () EnableQuickInv = false QuickInvConfigClass = class'QuickInvConfig' QuickInvGUIClass = class'QuickInvGUI' $..\tvbp_b4\Classes\ModeST\ModeST.ucF\`Y S P m@T-STU] ST BETA 1-STB@NK 2@J @@@@4@r 0@)@/@[>@Z @t `QVU f^d l9$~ 0:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:߅:Zf*..\tvbp_b4\Classes\KeyBinder\KeyBinder.ucRb R ?@.@@@A@C@D@r@@m y@R7WiTd@hlnOQLu @t X@r E@Y@p G@\@w\Te b pn bf 0KԛKԛCa{(..\tvbp_b4\Classes\ModeTR\VectorMath.ucBAIl:]@Q Za9 H X g}  sqKԛ_p8lc_pY&_p8lcY&_p8lc|\WCa{ bHidden = true ...\tvbp_b4\Classes\ModeTR\BroadcastManager.ucivaC mqpk @gA@@H@@Gso XnS BY2/FR1 s|ױ߮ױߓ_p@p<@p<7 \@p<7 \ޗ0ŧ70ŧ7777 \7_p_pױ߮ױߟKQEpY&|\|\|\FR1 |\|\FR1 De:|\FR1 |\De:|\De:De:De:De:|\Ca()..\tvbp_b4\Classes\ModeTR\TRCharacter.ucWMV {rwOtl\@\se8j xn]u~\@E PR-@ j@{  NnFGI IfK BY2s|G7^tT)..\tvbp_b4\Classes\ModeST\STCharacter.ucJ^]Z@YfGnCMcxSA jiJ 6TH/Z/SwY&DmDmDm {  {  {  {  { 5E>>|\>ױߦ>>>>>>>>>>ױߦ>ױߦ>|\_p|\p|\~g |\|\~g |\~g |\~g |\|\~g |\|\|\|\g^~\A7..\tvbp_b4\Classes\antics\anticsCharacterController.ucz]B`We_vC Whn RE>>>>>>>_p8lc_p8lc8lc Ca{{ $..\tvbp_b4\Classes\rapherMapList.uc@l Dm@C[DC`C @X_@@eg^klAh_m/#@Aa{ @iwspp/w@EMX Ma 6C 0{/rBCp$@RZ_RB 0~/B UIS` YA 2Me~y{WCaD{ stylePointsPerStat = 1 acronym = "BB" description = "Backstabbing Bettie" awardDescription = "Backstabbing Bettie" personalMessage = "Damage bonus: + Backstabbing Bettie +" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' H..\tvbp_b4\Classes\ModeTR\Stats\Bonus\DamageBonus\BackstabbingBettie.uc "-BB]Backstabbing Bettie ]Backstabbing Bettie]'&Damage bonus: + Backstabbing Bettie +,F6cUxYZtx^_`V}xb/y@G C Zj fa]Wlc8{ bCanBeDamaged = true Health = 25.000000 2..\tvbp_b4\Classes\vanilla\DegrappleProjectile.ucl$AFz@gjklnq \ mb 2m{DY+ Ca{X{ DrawColor = (R=255,G=0,B=0,A=255) HotFlag = "The flag is getting hot!" HotPotatoWarning = "Hot potato in %1 seconds! Get ready to pass!" HotPotato = "Hot potato! Pass the flag!" Burned = "%1 got burned!" PenaltyReturned = "(%1) Your team's penalty: Flag was allowed to return" FlagReturned = "The flag was returned to base" 3..\tvbp_b4\Classes\ModeTR\TeamRabbitGameMessage.uc{]The flag is getting hot!z]/.Hot potato in %1 seconds! Get ready to pass!y]Hot potato! Pass the flag!xM%1 got burned!w]65(%1) Your team's penalty: Flag was allowed to returnv]The flag was returned to base[*~op@h@q@suHYQz{VS}|ST[V~AbMc2E,A2wc-~kxcdc'@c( SBCDE@IGJKLMNR@PQRSTUO uh 2X8~y{Ca{~{ defensePointsPerStat = -4 acronym = "TK" description = "Teammate Kill" personalMessage = "Teammate Kill" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 8..\tvbp_b4\Classes\ModeTR\Stats\Penalty\TeammateKill.uc,"-TK]Teammate Kill]Teammate KillZU V sm 2[a~y{^~\Ut@{ defensePointsPerStat = -15 acronym = "OOB" description = "Out Of Bounds" personalMessage = "Out Of Bounds" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 7..\tvbp_b4\Classes\ModeTR\Stats\Penalty\OutOfBounds.uc,"]OOB]Out Of Bounds]Out Of Bounds^f[ \ rW 2`~y{Zlc{{ defensePointsPerStat = -5 acronym = "I" description = "Interception" personalMessage = "Interception" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 8..\tvbp_b4\Classes\ModeTR\Stats\Penalty\Interception.uc,"]I] Interception] Interception_ qs 2a)!~y{ZlcP{ defensePointsPerStat = -10 acronym = "FFK" description = "Friendly Flagger Kill" personalMessage = "Friendly Flagger Kill" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ?..\tvbp_b4\Classes\ModeTR\Stats\Penalty\FriendlyFlaggerKill.uc,"]FFK]Friendly Flagger Kill]Friendly Flagger Killa @` mo 2d{R~y{Zlcz{ defensePointsPerStat = -8 acronym = "FR" description = "Flag Return" personalMessage = "Flag Return" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 6..\tvbp_b4\Classes\ModeTR\Stats\Penalty\FlagReturn.uc,"-FR] Flag Return] Flag Returnc ll 2e~Ng~y{Ca{c{ stylePointsPerStat = 3 acronym = "TB" description = "Turnover Bonus" awardDescription = "Most Turnovers" personalMessage = "Turnover Bonus" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' E..\tvbp_b4\Classes\ModeTR\Stats\Bonus\TurnoverBonus\TurnoverBonus.uc "-TBMTurnover Bonus MMost TurnoversMTurnover Bonuse kX 2fa T~y{Zlco{ stylePointsPerStat = 2 acronym = "IB" description = "Interception Bonus" awardDescription = "Most Interceptions" personalMessage = "Interception Bonus" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' I..\tvbp_b4\Classes\ModeTR\Stats\Bonus\TurnoverBonus\InterceptionBonus.uc "-IB]Interception Bonus ]Most Interceptions]Interception Bonusi jm 2gX,G~y{Ca{o{ stylePointsPerStat = 2 acronym = "UN" description = "Un-Natural" awardDescription = "Most Un-Natural" personalMessage = "Speed bonus: ** Un-Natural **" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' >..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SpeedBonus\UnNatural.uc "-UN= Un-Natural ]Most Un-Natural]Speed bonus: ** Un-Natural **ok fQ 2iD~~y{CatTz{ stylePointsPerStat = 3 acronym = "SN" description = "Super-Natural" awardDescription = "Most Super-Natural" personalMessage = "Speed bonus: *** Super-Natural ***" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' A..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SpeedBonus\SuperNatural.uc "-SN]Super-Natural ]Most Super-Natural]$#Speed bonus: *** Super-Natural ***o ep 2jm~y{^~\UtH{ stylePointsPerStat = 4 acronym = "NLTP" description = "Nothing Left To Prove" awardDescription = "Most Natural" personalMessage = "Speed bonus: **** Nothing Left To Prove ****" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' G..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SpeedBonus\NothingLeftToProve.uc "]NLTP]Nothing Left To Prove ] Most Natural].-Speed bonus: **** Nothing Left To Prove ****@s dq 2m/~y{^~\Utc{ stylePointsPerStat = 1 acronym = "N" description = "Natural" awardDescription = "Most Natural" personalMessage = "Speed bonus: * Natural *" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' <..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SpeedBonus\Natural.uc "]N] Natural ] Most Natural]Speed bonus: * Natural *op ~ cH 2q3,x~y{ZlcI{ stylePointsPerStat = 7 acronym = "GGGG" description = "Go-go Gadget Grab" awardDescription = "Most Go-go Gadget Grabs" personalMessage = "Special bonus: == Go-go Gadget Grab ==" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' E..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SpecialBonus\GoGoGadgetGrab.uc "]GGGG]Go-go Gadget Grab ]Most Go-go Gadget Grabs]('Special bonus: == Go-go Gadget Grab ==@ bk 2r K~y{Ca{h{ stylePointsPerStat = 4 acronym = "T" description = "Triple" awardDescription = "Most Triples" personalMessage = "Sequence bonus: $$$ Triple $$$" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' >..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SequenceBonus\Triple.uc "]T]Triple ] Most Triples] Sequence bonus: $$$ Triple $$$B aE 2se~y{^tTv{ stylePointsPerStat = 6 acronym = "Q5" description = "Quintuple" awardDescription = "Most Quintuples" personalMessage = "Sequence bonus: $$$$$ Quintuple $$$$$" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' A..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SequenceBonus\Quintuple.uc "-Q5] Quintuple ]Most Quintuples]'&Sequence bonus: $$$$$ Quintuple $$$$$5D `j 2u_ٔ~y{^~\Utt{ stylePointsPerStat = 5 acronym = "Q4" description = "Quadruple" awardDescription = "Most Quadruples" personalMessage = "Sequence bonus: $$$$ Quadruple $$$$" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' A..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SequenceBonus\Quadruple.uc "-Q4] Quadruple ]Most Quadruples]%$Sequence bonus: $$$$ Quadruple $$$$F cD 2v<~~y{Ca{f{ stylePointsPerStat = 3 acronym = "D" description = "Double" awardDescription = "Most Doubles" personalMessage = "Sequence bonus: $$ Double $$" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' >..\tvbp_b4\Classes\ModeTR\Stats\Bonus\SequenceBonus\Double.uc "]D]Double ] Most Doubles]Sequence bonus: $$ Double $$G _i 2wڄ~y{Ca{f{ stylePointsPerStat = 4 acronym = "T" description = "Tera" awardDescription = "Most Tera Passes" personalMessage = "Pass bonus: #### Tera ####" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 8..\tvbp_b4\Classes\ModeTR\Stats\Bonus\PassBonus\Tera.uc "]T]Tera ]Most Tera Passes]Pass bonus: #### Tera ####N bD xpK͊M^tTk{ AllowedCombatRoles(0)=(CombatRoleClass=class'EquipmentClasses.CombatRoleLight',CombatRoleName="Light Armor") AllowedPacks(0)=(PackClass=class'EquipmentClasses.PackEnergy',PackName="Energy Pack") AllowedWeapons(0)=(WeaponClass=class'EquipmentClasses.WeaponChaingun',WeaponName="Chaingun") AllowedWeapons(1)=(WeaponClass=class'EquipmentClasses.WeaponGrenadeLauncher',WeaponName="Grenade Launcher") AllowedWeapons(2)=(WeaponClass=class'EquipmentClasses.WeaponSpinfusor',WeaponName="Disc Launcher") DefaultLoadout(0)=(GameType="LT",Name="LT Loadout 1",Skin="",armorIndex=0,PackIndex=0,WeaponIndex=(2,0,1)) DefaultLoadout(1)=(GameType="LT",Name="LT Loadout 2",Skin="",armorIndex=0,PackIndex=0,WeaponIndex=(2,1,0)) DefaultLoadout(2)=(GameType="LT",Name="LT Loadout 3",Skin="",armorIndex=0,PackIndex=0,WeaponIndex=(0,2,1)) DefaultLoadout(3)=(GameType="LT",Name="LT Loadout 4",Skin="",armorIndex=0,PackIndex=0,WeaponIndex=(0,1,2)) DefaultLoadout(4)=(GameType="LT",Name="LT Loadout 5",Skin="",armorIndex=0,PackIndex=0,WeaponIndex=(1,2,0)) DefaultLoadout(5)=(GameType="LT",Name="LT Loadout 6",Skin="",armorIndex=0,PackIndex=0,WeaponIndex=(1,0,2)) NumberLoadouts = 6 (..\tvbp_b4\Classes\ModeLT\QuickInvLT.ucK"JY{U] Light ArmorzYyR] Energy Pack|YJPJ] ChaingunPJ]Grenade LauncherPJ]Disc LaunchertiK$-LT!] LT Loadout 1# &"""'Y $-LT!] LT Loadout 2# &"""'Y $-LT!] LT Loadout 3# &"""'Y $-LT!] LT Loadout 4# &"""'Y $-LT!] LT Loadout 5# &"""'Y $-LT!] LT Loadout 6# &"""'Y H@y@z@{@U@P K J dL @ڲ#j ^~\.ov{ Begin Object Class=Gameplay.RoundData Name=RoundData0 countdownDuration = 30.000000 respawnDelay = 0.000000 End Object rounds(0) = RoundData'RoundData0' -..\tvbp_b4\Classes\ModeST\ModeSTRoundInfo.ucQY[ | lG 6A}nV^tT.{ neutralColor = (B=20,G=230,R=230,A=255) )..\tvbp_b4\Classes\ModeTR\RadarInfoTR.ucr*~~ K { L \t 2E2~y{Z.ob{ stylePointsPerStat = 2 acronym = "M" description = "Mega" awardDescription = "Most Mega Passes" personalMessage = "Pass bonus: ## Mega ##" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 8..\tvbp_b4\Classes\ModeTR\Stats\Bonus\PassBonus\Mega.uc "]M]Mega ]Most Mega Passes]Pass bonus: ## Mega ##P [E 2F=~y{Zf`{ stylePointsPerStat = 1 acronym = "K" description = "Kilo" awardDescription = "Most Kilo Passes" personalMessage = "Pass bonus: # Kilo #" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 8..\tvbp_b4\Classes\ModeTR\Stats\Bonus\PassBonus\Kilo.uc "]K]Kilo ]Most Kilo Passes]Pass bonus: # Kilo #Hy I}LjELfff@ 0v s R Oy 2NT"5~y{Zlcd{ stylePointsPerStat = 3 acronym = "G" description = "Giga" awardDescription = "Most Giga Passes" personalMessage = "Pass bonus: ### Giga ###" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' 8..\tvbp_b4\Classes\ModeTR\Stats\Bonus\PassBonus\Giga.uc "]G]Giga ]Most Giga Passes]Pass bonus: ### Giga ###T ER 2OQ_X~y{CatTP{ stylePointsPerStat = 3 acronym = "SK" description = "SWEET KILL SWEET KILL" awardDescription = "Most SWEET KILLer" personalMessage = "Kill bonus: +++ SWEET KILL SWEET KILL +++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetSpeed = 250 maxTargetSpeed = 300 minDamage = 55.000000 =..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\SweetKill.uc%$zC:$C$\B "-SK]SWEET KILL SWEET KILL ]Most SWEET KILLer]+*Kill bonus: +++ SWEET KILL SWEET KILL +++Pp f oa 6SZ5LvR5rCa(?{ Skins(0) = None Skins(1) = Shader'trflag.trflagshader' +..\tvbp_b4\Classes\ModeTR\TRFlagThrower.ucI)[TX@W@X@X Y@\@Y KP?.p9V s.STCharacter ]@^ rl 2`#6\~y{Zlc_{ stylePointsPerStat = 5 acronym = "EDMF" description = "EAT DISC MOTHER FUCKER" awardDescription = "Damn that guy can Disc!" personalMessage = "Damage bonus: ++++ EAT DISC MOTHER FUCKER ++++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetAltitude = 800 minDistance = 6000 minDamage = 55.000000 I..\tvbp_b4\Classes\ModeTR\Stats\Bonus\DamageBonus\EatDiscMotherFucker.uc0" L"p$\B "]EDMF]EAT DISC MOTHER FUCKER ]Damn that guy can Disc!]0/Damage bonus: ++++ EAT DISC MOTHER FUCKER ++++] sJ 2a~y{Zfs{ stylePointsPerStat = 2 acronym = "MA" description = "MA" awardDescription = "Most MA's" personalMessage = "Damage bonus: + MA +" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetAltitude = 800 minDistance = 0 maxDistance = 2000 minDamage = 55.000000 8..\tvbp_b4\Classes\ModeTR\Stats\Bonus\DamageBonus\MA.uc0" B"$\B "-MA-MA ] Most MA's]Damage bonus: + MA +\ tM 2b8`~y{ZfI{ stylePointsPerStat = 3 acronym = "MAP" description = "MA Plus" awardDescription = "Most MA Plusses" personalMessage = "Damage bonus: ++ MA Plus ++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetAltitude = 800 minDistance = 2000 maxDistance = 4000 minDamage = 55.000000 <..\tvbp_b4\Classes\ModeTR\Stats\Bonus\DamageBonus\MAPlus.uc0" L"B"$\B "]MAP] MA Plus ]Most MA Plusses]Damage bonus: ++ MA Plus ++[ uQ 2c d~y{ZfR{ stylePointsPerStat = 4 acronym = "MAS" description = "MA Supreme" awardDescription = "Most MA Supremes" personalMessage = "Damage bonus: +++ MA Supreme +++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetAltitude = 800 minDistance = 4000 maxDistance = 6000 minDamage = 55.000000 ?..\tvbp_b4\Classes\ModeTR\Stats\Bonus\DamageBonus\MASupreme.uc0" L"B"p$\B "]MAS= MA Supreme ]Most MA Supremes]"!Damage bonus: +++ MA Supreme +++ZZ Xh 2e~y{Wlck{ stylePointsPerStat = 1 acronym = "CF" description = "Crazy Flag" awardDescription = "Most Crazy Flags" personalMessage = "Extra bonus: Crazy flag!" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' >..\tvbp_b4\Classes\ModeTR\Stats\Bonus\ExtraBonus\CrazyFlag.uc "-CF= Crazy Flag ]Most Crazy Flags]Extra bonus: Crazy flag!Y Fg 2g1~y{WCa|{ stylePointsPerStat = 1 acronym = "CG" description = "Clambering Grab" awardDescription = "Most Clambering Grabs" personalMessage = "Flag bonus: * Clambering Grab *" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' B..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\ClamberingGrab.uc "-CG]Clambering Grab ]Most Clambering Grabs]! Flag bonus: * Clambering Grab *X hi 2h/~y{Wlc}{ stylePointsPerStat = 4 acronym = "DAG" description = "Daunting Grab" awardDescription = "Most Daunting Grabs" personalMessage = "Flag bonus: **** Daunting Grab ****" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' @..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\DauntingGrab.uc "]DAG]Daunting Grab ]Most Daunting Grabs]%$Flag bonus: **** Daunting Grab ****V pk 2iPJ~y{Zlcr{ stylePointsPerStat = 2 acronym = "DG" description = "Dynamo Grab" awardDescription = "Most Dynamo Grabs" personalMessage = "Flag bonus: ** Dynamo Grab **" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' >..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\DynamoGrab.uc "-DG] Dynamo Grab ]Most Dynamo Grabs]Flag bonus: ** Dynamo Grab **W NF 2je/~y{^tTv{ stylePointsPerStat = 3 acronym = "RR" description = "Rabid Rabbit" awardDescription = "Most Rabid Rabbit" personalMessage = "Kill bonus: +++ Rabid Rabbit +++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ?..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\RabidRabbit.uc "-RR] Rabid Rabbit ]Most Rabid Rabbit]"!Kill bonus: +++ Rabid Rabbit +++T qP 2lhi[~y{Zlcy{ stylePointsPerStat = 2 acronym = "GAG" description = "Daunting Grab" awardDescription = "Most Good Air Grabs" personalMessage = "Flag bonus: ** Good Air Grab **" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ?..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\GoodAirGrab.uc "]GAG]Daunting Grab ]Most Good Air Grabs]! Flag bonus: ** Good Air Grab **Y Dn 2mґ~y{^~\Utg{ stylePointsPerStat = 4 acronym = "OMG" description = "O M G" awardDescription = "Most O M G Kills" personalMessage = "Kill bonus: ++++ O M G ++++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetSpeed = 300 minDamage = 55.000000 7..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\OMG.uc%$C$\B "]OMG] O M G ]Most O M G Kills]! Kill bonus: ++++ O M G ++++B rT 2o~y{Zlc{{ stylePointsPerStat = 3 acronym = "HAG" description = "Huge Air Grab" awardDescription = "Most Huge Air Grabs" personalMessage = "Flag bonus: *** Huge Air Grab ***" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ?..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\HugeAirGrab.uc "]HAG]Huge Air Grab ]Most Huge Air Grabs]#"Flag bonus: *** Huge Air Grab ***Lbqr} sO 2t+d~y{^tT}{ stylePointsPerStat = 1 acronym = "SAG" description = "Slight Air Grab" awardDescription = "Most Slight Air Grabs" personalMessage = "Flag bonus: * Slight Air Grab *" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' A..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\SlightAirGrab.uc "]SAG]Slight Air Grab ]Most Slight Air Grabs]! Flag bonus: * Slight Air Grab *F@z zP 2wE~y{CatTt{ stylePointsPerStat = 3 acronym = "SG" description = "Speedy Grab" awardDescription = "Most Speedy Grabs" personalMessage = "Flag bonus: *** Speedy Grab ***" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' >..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\SpeedyGrab.uc "-SG] Speedy Grab ]Most Speedy Grabs]! Flag bonus: *** Speedy Grab ***aw }j 2yx0~y{Ca{G{ stylePointsPerStat = 3 acronym = "TOTW" description = "Top Of The World" awardDescription = "Most Top Of The Worlds" personalMessage = "Flag bonus: **** Top Of The World ****" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' A..\tvbp_b4\Classes\ModeTR\Stats\Bonus\FlagBonus\TopOfTheWorld.uc "]TOTW]Top Of The World ]Most Top Of The Worlds]('Flag bonus: **** Top Of The World ****y u HB 2{#ԀZ~y{WCaB{ stylePointsPerStat = 1 acronym = "AR" description = "Alluring Reversal" awardDescription = "Most Alluring Reversals" personalMessage = "Grab bonus: # Alluring Reversal #" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' D..\tvbp_b4\Classes\ModeTR\Stats\Bonus\GrabBonus\AlluringReversal.uc "-AR]Alluring Reversal ]Most Alluring Reversals]#"Grab bonus: # Alluring Reversal #N@q IH 2}sR~y{^tTI{ stylePointsPerStat = 3 acronym = "RR" description = "Ravishing Reversal" awardDescription = "Most Ravishing Reversals" personalMessage = "Grab bonus: ### Ravishing Reversal ###" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' E..\tvbp_b4\Classes\ModeTR\Stats\Bonus\GrabBonus\RavishingReversal.uc "-RR]Ravishing Reversal ]Most Ravishing Reversals]('Grab bonus: ### Ravishing Reversal ###zl KN 2NOu~y{^tTx{ stylePointsPerStat = 2 acronym = "SR" description = "Sexy Reversal" awardDescription = "Most Sexy Reversals" personalMessage = "Grab bonus: ## Sexy Reversal ##" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' @..\tvbp_b4\Classes\ModeTR\Stats\Bonus\GrabBonus\SexyReversal.uc "-SR]Sexy Reversal ]Most Sexy Reversals]! Grab bonus: ## Sexy Reversal ##i }E 2@? l~y{Ca{i{ stylePointsPerStat = 8 acronym = "LR" description = "le Raphre" awardDescription = "Who is le Raphre?" personalMessage = "Grenade bonus: ++++ le Raphre ++++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetAltitude = 250 minDamage = 55.000000 ?..\tvbp_b4\Classes\ModeTR\Stats\Bonus\GrenadeBonus\leRaphre.uc0"$\B "-LR] le Raphre ]Who is le Raphre?]$#Grenade bonus: ++++ le Raphre ++++h e ~e 2B_+"~y{WCab{ stylePointsPerStat = 1 acronym = "CP" description = "Chain Plus" awardDescription = "Most Chain Plus Kills" personalMessage = "Kill bonus: + Chain Plus +" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetSpeed = 150 maxTargetSpeed = 250 =..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\ChainPlus.uc%$C:$zC "-CP= Chain Plus ]Most Chain Plus Kills]Kill bonus: + Chain Plus +a @_ f 2E#=~y{WCaV{ stylePointsPerStat = 2 acronym = "CS" description = "Chain Supreme" awardDescription = "Most Chain Supreme Kills" personalMessage = "Kill bonus: ++ Chain Supreme ++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetSpeed = 250 @..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\ChainSupreme.uc%$zC "-CS]Chain Supreme ]Most Chain Supreme Kills]! Kill bonus: ++ Chain Supreme ++^ @q 2F'k<~y{Zlcl{ stylePointsPerStat = 2 acronym = "FFFF" description = "FLIPPIN' Furry Flagger Frag" awardDescription = "Most FLIPPIN' Furry Flagger Frags" personalMessage = "Kill bonus: ++ FLIPPIN' Furry Flagger Frag ++" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetSpeed = 200 maxTargetSpeed = 250 minDamage = 55.000000 J..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\FlippinFastFlaggerFrag.uc%$HC:$zC$\B "]FFFF]FLIPPIN' Furry Flagger Frag ]#"Most FLIPPIN' Furry Flagger Frags]/.Kill bonus: ++ FLIPPIN' Furry Flagger Frag ++[ Aw 2G9~$~y{ZlcN{ stylePointsPerStat = 1 acronym = "FFF" description = "Furry Flagger Frag" awardDescription = "Most Furry Flagger Frags" personalMessage = "Kill bonus: + Furry Flagger Frag +" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' minTargetSpeed = 150 maxTargetSpeed = 200 minDamage = 55.000000 D..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\FurryFlaggerFrag.uc%$C:$HC$\B "]FFF]Furry Flagger Frag ]Most Furry Flagger Frags]$#Kill bonus: + Furry Flagger Frag +@na[n-| Tkf~!.k-( w[rSb'[9:9:$ a!d a!NDw*%X ~9:9:$a!O a!vV  Qx}O+CQP#A-ya9?d(-y' P LO+} GxCGH#A-ya9?d(-y' _ z H(a Ds}9?6D  \*Wy  r* -O'Q #=P.dPm-t--tP-N?  * w * D  a  * ^66*Kw^* v^ww*uF66*w66*p n o_FF ^w.*.-6...$*___U-mr r ^F-twr* rpppppInventoryStationAccess: No mesh defined for combat role 9VF, team 9V , bIsFemale 9T-tF _F-t FC  `F QC  * %w *r * D  a  * v%v66*`j6v6*Fw`*K l`.KDv% Kv,d. * bwd*dqdd.d w *f. f  * w * D  a  * ^66*Pw^* v^|w*uwwmAec!m we*ww!wm lewNw*%-Ow66**AY66*ADN@9AQPC6*Pe6*ED* Q }yq.}Z9?9D9D9?z9?%z~ -7,f;Z## YZ=\,g} p9D9DXYZE\,dZ=\,e 9SY9?X-' @Rd1A Or..p9?,29?,d m9?,d9?, h9?,9?, g9?, eB b0e .H }B9?,2 B9?,d p B9?,d B9?, q B9?, B9?, r  B9?, t=w==9?,d =9?, @ @==9?,=9?, n n= =9?,=9? B B===9? C Cn89?,2 89?,d M89?,d 89?, I89?, 89?, ~89?, zl p F7l, xVl, yul, {l, @l%  bkV  9?,Z 9?,x 9?, 9? v\ 9?,x 9?, 9?, 9?, s 9?, 9?, z.-'-W F-W(Degree to flag:9U ! X<K]   G  ~  {  p  m  h  g  e  @  n  B  C  M  I  ~  z  v  s  z  p  q  r  t  u  F  x  y  {  @  BZa s\ UvN8I%yI7ozv6@I77&7&Io7UyIM7MU77&6@7&v6A7&- EMPTY -6H7&6]7&%6\7&%76G7&OH%|HOH6G7&HHCWM  W  4pppSTATTRACKER: awarding 9V' to 9VW!GrW* q.Wdrq* qr'* ' %&;{'w'*wJ*q07'%'J 9S;q#7'%' 9S .qar *  R'r*ppSTATTRACKER warning: An unregistered stat was awarded (9V')     9? 9? 9?   p9V 's score is now9S !.2? .2? .2? m%2m7md m kJx:9:9:$ 7. w* w7*w7* w *r7 J- -T9?%J.Jp[Pe[ :$o7wJ*J|  $nwJ*JC  -?u9?91. r |U -w1* w *w1 *8r *!r1  t9Do:  y1  y1 r19 7w1 wJ*J9?%JJ^ J9?t9 w1o9?tw *w * -TI#9 e#e-Tpppppp9V took regular damage 9V from 9V  while already dead at 9UZ r*訨9VdamageType is None; applying9Udamage from9V at9UR eI'9?%QTwQ*7.Qw7*7P'7~-'w*9Da Iw *w SIaweXa 9?%C9:9:$INqwN*I?f@Iw*!W e9DIy9Db? w. *w.  -T. Gt1 C ZL @Ql  .r * r  3rtw 6* 6;9:%o?9:%o6r9DB@o6r9DB@ob]r     - -    6b  6ba+  g  9:9:$u >   >   o TCw7 U%u7.GUI.GUIButtonppp9W_Loadout[9S]'6ASTY_invButtoň>9?<33?ff&>/33>/>/-(/-(/-(/C.GUI.GUILabelp9W_LoadoutLabel'CLOADOUTCsty_invheaderC ?Cff>C33>CL=C&%&7&.GUI.GUIComboBoxppp9W_WeaponCombo[9S&]'&\"?9?&L=&f?&ff&>&<&& +DG '$7 &%$%z$ }DDA $&A $&A $&7+7+&7+&+$ A $&7474&74&4$ A $&$ YdD VQM.rM* UwM6*M6;9:%i?~9:%i-3-6-9DBVi6-9DBVi--6-6-MMa+-g-M @V9:9:$ygFgF >9:&9:&j9:&9:& cP}3q]iF?^iE?g9?%Z%SERVER FIRST MOVE!P P%Discarded 9:S% 8SXcU`_TPVaPVo:ao:66%66T66Paata6`_c%X%U%a\  Rx  RbPr*..b\P66\66x66%a+6w*6Txa+Tr* b9?%tb6]^-D-C-B#&9X ?h# 3l>u@F334C9?w*w*` h!w*` h!`hu``ou9?,6P6aew* w*66 6Bw*6 6 6b66w*6 6 6 666o%u9?'pppppppClient Error at 9UP is 9Uu LocDiff 9X` Physics 9R BA tNA. F5%D5t7 7 &7 & Basic7 7 &7 & RequestLoadout9S57 7 &7 & QuickInv Loadout9S5&7 7 &7+,57 & 5&+7 & 7 7 &74,57 & 5&4:7 & 5 gcqcn F iwM 6 h2ј1oKԛiGiGiGiGKԛ%%|\7|\7+ׅi|\7+ׅi|\7+ׅi)+ױw Caݜl{ EnableDegrapple = true EnableVehicles = false GrapplerAmmo = 5 GrapplerReelRate = 0.5 GrapplerRPS = 1.0 ShieldActive = 0.500000 ShieldPassive = 0.1000000 &..\tvbp_b4\Classes\vanilla\vanilla.ucU["h$?v$?w$?$=v3L.%3a/!s9-}.3 fR.3 .3{.3z3a/!U.3y.3H3 _h^rR  r:* `w*. h:9DTWRL$3 h6L:9DTS%S7n6Sza6SR1n'~h:Tw.h .: ' hn:z.:- S, S,N.hT.:O.T稨Gadget:9VNTeam:9VN !稨Carrier:9VTTeam:9VT !3rN T Same team! attempting pickup!!O 2N0rONGo Go Gadget!!T) NazOL,n&O 4 T)S dsd9:9:$w.d*<.dR.<4r < 6< 6 R 4<)116 6< R 4`<)R-W'R2R-W(rR<) px MW(!EV%V7 Y .C*6SV Y!8A6rV Y6SV YV!.6\;L%L7LEW%W7 X .H*6VW XL8A6tW X6VW XWL.L6G;L bQG" 7l7+7j74Q%Q7+7l&QlQ+7j&QjQ4Q!+l4j d k_+o\.+\--9:l9:$k h9=oL' ~$L' klA U \ tnk /a0 KwK*wKiK^K [K Ka-x'10 @ UEF&.6]U!.6\UQ%Q7Q.Q6GUQE(e6AU;U.+ YU N _n+{/a0 _xww_*w_*a V_._-'w._-(10 gsp] 0oQ?9:9:$9:9:$bgr*9:9:$ JHm _]`of {3flBokBoWIlk6f9Dl6f9Dk mf _fg { w*;9:%9:9:$V9?]9?]9:& w*-9:& w*-9:&9:%j?j9:% w*-i?iQ9:% w*-h?\hm9?]9?]jih t jp(^ E(F8Tracker is9V!e              {}/a9 jL(njjojaKj <jO10/a9 ]~l]]a']a(10/a0 yzyya10-xDa wi^[D <DO  c  b  x  a B hZ4o 9(F8oGRequestLoadoutoGQuickInv oGoMoNhU  R JD")c%c7J B% B76cJ r6B6cJ  6B6cJ |B1cWJ [ {J(#}"w*{ -{6{a,`,CGa%C%CC`%G%GG6q9?C6q9?G6q9? na *{non-'n h{n iqnq!H V iA<m/a0 ijiwi*>ia/!Wia/!Bia/!Cia10 ovp /a0 v*)wv*^v*10x%x7^6x^6}}x^x2 |DE07zwz*nwz.D)~Dvusqhgzz vyB QHy ,(1vb& &ysrqb  D O  =)xONMLKJG J {X~ 2}46Y ^tT1{ LoadoutSelected = "Loadout '%1' selected!" 3..\tvbp_b4\Classes\QuickInv\QuickInvGameMessage.uc|]Loadout '%1' selected!pE`p^7%L%^L7TrL*AL&L l| Jo(,6];*6\;!*R%R7R6G;R*RG6A;(`;(` - s |[84&FN%DN7:rN|ENDN [MS..GUI.GUIButtonp9W_ArmorWindow'.STY_invwindowframe.ff?.ff>.33>.L=.-(.-(.-(.E.GUI.GUILabelp9W_ArmorLabel'EARMOREsty_invheaderEff?Eff>E33>EL=E.GUI.GUIComboBoxp9W_ArmorCombo'?\?ff&><M%M7 [8A6eM [6[M [MgEDM h K-%ZK N{K -ZZKdK ]{OK|@{dIO ` HoHIa''' V[<?R.VR$7UTSRQP F b]PE%LE7Bzb6YE6UEE%  L d^D%YD7Ozd6YD6UD_ D77&6Y7&d6U7&_  Ve-a 7e& 7&_%Uz6@%e6@A&P7gPgP7e77&gsesgv  W ~KB $r.*r.~* w*w.* w~ w~*. T~. ~G n}\AZ}}&}D|}&ft9J}&9:$pt&X|}TAB9:$  PAk%BA C9PBA p}9?6B6C|p9?%p9?hp  ]YC]6[Y[(F8k%k7]~rZk]'k3(  K \H8S6[\[(F8f%f7Sr^6fS'f3(  W ut QuO-~a.ua"Wa|Oa eu3s)+95ugg"ug(' Q`jM)#r]*armorClass is None*w`*fC *`wf*] i`LOOK AT YOU HACKER! PANTING AND SWEATING AS YOU TRY TO SELECT A WEAPON YOU ARE NOT ALLOWED TO HAVE!*` KV4cG)"w*X -X6Xew*\ 6\9?Vo-'hXi\q!O L^DB+/a0 ^('w^*^a10 S IWj/a0 I10wI*I A-U10/a0 GgfwG* -UGa10 uWYDeEfOE"|@WdWfYou have selected the loadout 'E|'IO Q zC&+/a0 z('wz*za10 twzc+/a0 w('ww*wa10 T uB1+/a0 u('wu*ua10 Z ruw) ]r[-~A.r[r66A|O*A-f zi=B=)~ijklnop xL@G0/a0 L-,wL*L-(10 ] X{lJ //a0 X,+wX*XA(10 H dL"Z%&ZdJZ/a0 _mlw_*nCF in state9W_a!10稨Found9Sncrazy flags!! _KB#F.IK %,d_ >,e1][ L,f\ n,g1YF ,h1X[ ,i1W KIUT[  _ a|ax0/a0 a-,wa*a-(10 O cMd+-~cpp9VK.9WK\~QuickInv' }c ]c @g2;,wg- BgF'@g( ZWxBZWZ9?%aWxz}~A KJe*6J6IE  J Hn46OH#?6HKO  %D#DED]ED_ :class ChainPlus extends TRStat; ;class ChainSupreme extends TRStat; 9class ClamberingGrab extends TRStat; 4class CrazyFlag extends TRStat; 7class DauntingGrab extends TRStat; L class DegrappleProjectile extends Gameplay.GrapplerProjectile; 5class DynamoGrab extends TRStat; Fclass EatDiscMotherFucker extends TRStat; g3class ExpandedStatTracker extends Gameplay.StatTracker; 3class FlagReturn extends TRStat; @|Iclass FlippinFastFlaggerFrag extends TRStat; @{..\tvbp_b4\Classes\ModeTR\Stats\Bonus\KillBonus\HareHelper.uc "-HH] Hare Helper ]Best Hare Helper]Kill bonus: + Hare Helper +5class HareHelper extends TRStat; 6class HugeAirGrab extends TRStat; ] 5class Interception extends TRStat; class MASupreme extends TRStat;    }class MPTeamRabbitFlag extends Gameplay.MPCarryable; @ C   K@  @Hf c @@c ]J .+f ,N.+GE.+d  p yo g t I GP,VUTSRQP m V[w%.GUI.GUIImagep9W_Background'% %$%$%%%>%>%>%?% n UjI D2.GUI.GUIButtonp9W_CharacterWindow'2STY_invwindowframeblack2̌>2ff>2ff&>2L>2-(2-(2-(2Z.GUI.GUIPanelp9W_CharacterRender'Ž>Zff>Zff&>ZL>Z>.GUI.GUIButtonp9W_PrevSkinButton'>PREV>STY_invButton>33>>ff>>̌=><>?.GUI.GUIButtonp9W_NextSkinButton'?NEXT?STY_InvButton?33>?= >?̌=?<? ~ A R^0.GUI.GUIButtonp9W_PackWindow'0STY_invwindowframe033?0ff>033>0L=0-(0-(0-(0D.GUI.GUILabelp9W_PackLabel'DPACKDsty_invheaderD33?Dff>D33>DL=D!.GUI.GUIComboBoxp9W_PackCombo'!?!f?!ff&>!<! aP  R).GUI.GUIButtonp9W_SaveWindow')STY_invwindowframe)ffF?)ff>)33>)L=)-()-()-()A.GUI.GUILabelp9W_SaveLabel'ASAVEAsty_invheaderAffF?Aff>A33>AL=A(.GUI.GUIEditBoxp9W_SaveName'(-((STY_StretchedButton(H?(= >(ff&>(<(@.GUI.GUIButtonp9W_OKButton'@OK@H?@?@̌=@class RadarInfoTR extends hudClasses.RadarInfoFlag; kB  \e|W [Iz[ YO xlW|WPt}Db !btCO bT Az ^a ~k ^J} T [k yeXj}wrt`BRNTsrTPP o"T Mfj!T IE  fuFleO D9T b W A$X_i}k[jyJ Wgv)TT9U s&T R%WoW NJm^eK*^pP O+\ mMLhiyG{eqCOap~o]n|G  [H'{R'ZcAV _/B},P \$k z*]YO x%}W-T u+YS*T q*\ O0Sn,T L,Q j| Gz gm GJ gH"GH&e !C1Ud%XB%_ ap{6T zA Xbw3\V^u*IS8Rq4F  PPpIOdm7XJ5^iQ GsdH Bgc`HC%VaT ~ ]9T {FX:G v7WTP sI@ QHJoGP MH$kH!I6U g7RDFT bET snZ \7SvQ ST q6G OBe n>T NAT k@T H*Ye` C0T a?T ~{y![||KZyP xHXPWv oU r|{ Rq r4Y  R9\ rF ROP pMTP%]nG LP kGa ILT iGQ F%Td$j C-E`KT -D \T |*!Yj zJC W7ktY SGfvsn iVe G9[ fUu F%Ze4H CTsbBA d _Z}][Gy[ XWTxO V_ vYVSeuk TRW tSij8RR~ |m \l zYD ZP yy WKvGbTl r*b !QLv r*~Qw_o$]LG jZx Hw$g[T E\AcPkAKv _Qx ~[Q]@  {][[A z^MZ+Tw} !UF v_G V3c u3jR3|p3Y N3X lAJ\ h3]Hs fq Fr fK F} fN\FH eJEc cb Ch c` C]pcqSz r3Q Ra qY QX!qZ  R:@rhOQB `\@H#p ]a}\ZR\yF UT ug S%i q[ NDG l_`J%h j({HKfSSE%g cYqABQ rXQcpOW  NKnFP M7n k7m I;Ag%f EF$ce AOaf @j `W@y!^.@ .A ^d }[P].c{r X$xW]UGP tIT QMG n$MVkUJ;| hI Fm f`Fby;ds _ag]\Jq zJeYJhx"E Wbw:t\qnq MbJ m\hL^k\| I*{  gYxGz  bi_ c |z Y%Uw%[ U%} t%e R%d p`aNcldJflho  E%Ye%` C%a a%b %c ]c {N [u {^[|UyZzV:AP:fnX@MXz!lX| MXhkmL JXiVXfuXAT:iq{RP:hmyJL:| i:z!GQ'h`^OS'n`bUT'tV&[`cA`b !`%\ A2[_`dz%|W%c u%jS%^  q%]  Q<AqCTNC`m<fK<ij<hI<| h<z!F<@gDAFDfdDiCDhbD| ADz!_D@@P _uk|K&gKy!EsnfL&T3R rLP Q3P qrfPqVvE$L']jmaGlphkOXjBg5e if]Ie@ fk fl DdjaE KD jC Hc@ fbvfaU\&Kq`QNcr__lQbr}(wo(vM(hk([I(Ugb E_b cduAlevJH [OU zI Y\dx[`\_|Y [aRyaH Xbz?wvv=xTOhrEN Z Y h _FEveowC\fz\iYP~xmvVmwsmxQNo VMmyjmzHK^fm{Drz bs|\tr XuF J[p PXzndhFbEhcgpIJNRS G eqYCDH \ G dr]B>V_;f};i\;h{sdZl ~=|^zM{Y H }xh G` Hp~ @@n IM HL KXj }P B .VR ~C p Ls ci Q A o @U p AS E (X aBu fGw rI~  xcG O?j xdi H>M bsAK WML yZY d?s O[r <zM N}G  [D xA_ L?` QY_ Tmx X;e @\` I9| CJu NP  QR O 9Gja D?K #QzJ }[D 9NS_ qt O 4Dr av (N 4U fN 4m O 4OE N 4T =N 4l S D N 4c N 4{ aS N 4r O 4LJ kPV BCu O 4Kx O 4LC KS O N 4m O 4KE O 4RP LX b O 4Sz LS M N 4k MJ C O 4QM N 4^ N 4v ES N O 4Pl N 4|9O 4@ATN 4TO 4RlI=~GM{N 4HO 4J`N 4jQ BO 4JaO 4JkN 4uO 4SMO 4H`+T hN 4E4U ]PkzN 4eOK}N 4HNZ`N 4zDRN 4oN 4GN 4_EwN 4T9MElN 4q| IN 4gO 4EN 4DN 4\HEtO 4IyO 4MBOS  ON 4oO 4QGO 4NXN 4fN 4~O 4TVN 4jN 4BN 4ZO 4UrzGN 4eM}N 4[N 4sN 4K/S ctAN 4_N 4wk OKnvLwj]IGN 4PJh4D F.S eN 4C4T [IS yN 4WGKoVezUl _IKN 4iRzAPx {^K_sN 4RLR@jN 4j,@BbaN 4aW?@uN 4T=O 4S l_L]g~{N 4y;S QO 4hnO 4JVO 4L`O 4TlO 4R@O 4kRO 4ef}O 4HbO 4]jO 4NGO 4MUO 4NbO 4KpO 4M{O 4RHO 4fqZN 4@O 4GXN 4_M9wN 4pN 4HN 4`N 4xN 4PN 4hN 4@}mXMN 4EO 4X]mO 4uu`jN 4JbN 4bN 4z\S RO 4KpO 4E{O 4N@O 4GNO 4NUO 4JcbO 4qmN 4^ES vmN 4SO 4U1k=S @O 4E]O 4JbS lO 4LIF@UaS Uy4sS gN 4Dv5\JS QN 4oN 4GN 4_bS wN 4UO 4GmO 4OtO 4PC S SsN 4qN 4IN 4a_S yN 4V(O 4W"nN 4EO 4p ]S MvSjO 4fi}(R4cN 4W9N 4o6S GN 4eN 4}N 4U)S mgK